![]() They will show some of the new editor features that will otherwise not be available when playing the game. These are maps that will come with the patch. For example, this means that a dwarven priest will look like a dwarf and have mountaineering. ![]() These are the units created by the monastery. This meant the replacement of some of the current monks and priest by graphics and abilities that suit the race better. * Changes to quest rewards, (recruitment/ city/ income) structures and their defenders.Ĭhanged the effects of structures that did not work (archon special building) and tweaked any over- and underpowered city buildings or rewards (made the item-forge more competitive, for example). Implemented small changes to upgrades and make the classes play more distinctive (like giving warriors more hp, most existing mods have already addressed this). Removed spells that did not work and tweaked over- and underpowered spells. Unit abilities may also be adapted, and expanded (entangle strike, gas breath, extra strike, healing-2, leadership IV). Consequences for all types of play are taken into account (Online, pbem and against the AI) and are aimed at promoting unit diversity and the use of creative strategies.īalance changes to fix under- and overpowered units/races. Here is a idea of what it does:Įspecially for the multiplayer community (online and pbem), small balance changes can have significant effects and can keep the interest in the game healthy and alive on a competitive level.īalance changes are modest and strongly in line with the standard version. These changes are intended to become your default.Ĭheck the FAQ on the main discussion forums for more information. The aim is wide acceptance by the AoW-community. This is meant as a patch for Age of Wonders-Shadow Magic.
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